It does this by using a well established technique that is faster than building the image from scratch. It will increase the framerate by synthesising new frames from the latest available. This is one of the most important elements that can allow MSFS to run smoothly. The following diagram shows the journey an image buffer takes as described by the OpenXR Toolkit developers (refer to Note 1 though).ĪSW and Reprojection are brand names for the same thing. Note: to keep things simple you should be sure set any other scaling factors to 100%. In this arrangement you can increase image quality by setting a larger than necessary image size on the headset but instruct MSFS to create a smaller source image via the OpenXR Toolkit upscaling menu. The OpenXR runtime passes the images to the headset driver and any other connected endpoints.The toolkit receives the rendered frames back from MSFS, modifies the images as requested by the VR User and then passes them onto the OpenXR runtime. MSFS receives camera, frame resolution and frame buffers from OpenXR that have been intercepted and modified by the OpenXR Toolkit.The OpenXR toolkit inserts itself between MSFS and the OpenXR Runtime and then modifies information and data that is passing between them.The de-facto explanation is on the OpenXR Toolkit website, but I like to make sure I understand these things by documentation – so this is my condensed version:
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