![]() ![]() Spine and Creature both use meshes as a foundation for the deformation of 2D characters. Here is a comparative review of Tom’s experience with both programs: 1. There are four steps to creating a simple animation loop like Tom’s horse and rider: creating a 2D mesh, creating character bones, weighting those bones, and animating the newly rigged 2D character. After learning the ins and outs of both programs, producing a full animation loop took Tom 11 minutes and 58 seconds in Creature, and 2 hours, 24 minutes, and 23 seconds in Spine. Tom is a world-class physics simulation engineer, but he had no traditional animation experience prior to this project. ![]() We asked one of our engineers, Tom Mirades, to learn both Creature 2D and Spine 2D in order to bring to life the 1973 painting, “Outlaw of Torn”, by the late Frank Frazetta. ![]()
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